After the blockbuster epic-ness of the latter, Double Dragon III is a real kick in the stones. Couldn’t the one-life option be for the super hardcore players? Here’s the real issue: maybe with time, energy, and patience, you could destroy this game, but it’s still not as memorable as Double Dragon II. Reviewed by: Stephen Deck from Elkin, North Carolina on. Its still a great game, but the first game is better for a single player experience, and the second game is better for a co-op game. The game would still be difficult if you gave the player three lives and left the computer AI the same. Double Dragon III is definitely the weakest of the NES Double Dragon trilogy, but that by no means makes it a bad game. I have no problem with a game series increasing its difficulty, but Double Dragon III does it poorly. If I pulled off two or three of those, my foe would be vanquished, as opposed to the five to six times I’d have to punch/kick his face. I’m turning this off and playing Double Dragon II.” My personal favorite move was the mid-air somersault. This version is not a port, but rather was actually a parallel project that was developed simultaneously with the arcade release. I shouldn’t have to repeat these powerful moves over and over again simply to beat some peon. A version for the Nintendo Entertainment System titled Double Dragon III: The Sacred Stones was released on February 1991, a few months after the arcade release. The real trick to this game is learning the vast array of moves ( surprisingly vast) and repeating them ad nauseum until you say, “This is silly. Having another player join the fray is like taking a couple aspirin when you have a migraine: any sort of relief you feel is a placebo effect. Let me write that again: you only have one life and the game begins like you started on expert mode. Not only are the foes a great deal harder in this entry, but you only have one life. Kidney stones? Gallstones? Stones upside your head? Biblical stoning? Double Dragon III brings the pain with little regard to the player attempting to beat the game.
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